Oculus, the current frontrunner in affordable virtual reality technology, announced Jan. 6 that the long-awaited Rift virtual reality headset would be available to the public March 28 for $599.
Pre-orders for the reality-simulating headset opened that same day after Oculus made the announcement at the 2016 Consumer Electronics Show in Las Vegas, Nev., with many potential owners already opening their wallets to shell out the necessary funds to acquire the Rift.
Some students have been able to experience a virtual reality headset. Tiffany Schiro, sophomore psychology major, said the visual element is so lifelike and unusual to fully process.
“(Virtual reality) could change the way we play video games because it is extremely life-like,” Schiro said. “It is like watching a 3-D movie but 10 times closer.”
For some, the price point was a slight deterrent, considering the equipment needed to use the headset could total upwards of $1,000 dollars.
Palmer Luckey, founder of Oculus, voiced his opinion online when concerns arose.
“It is impossible to make everyone happy, but Oculus will always do what makes it successful in the long run, at the high end and low end.”
The Rift is not the lone product in its market, as it faces tough competition from already established technology giants such as HTC, Samsung, Sony and Google.